Etched Monstrosity, Etched Oracle and Mulldrifter profide card draw in creature form, whereas Etherium Sculptor, Grand Architect and Composite Golem either make artifact spells cheaper to cast or provide you with additional mana to use. There are the 13 cards that either draw you cards, ramp your mana, or fetch cards from your deck or your graveyard. With enough mana, tapping out could yeild you a bunch of high-powered attackers, some of who might have flying! It’s a pretty evil thing to do when no other plays are available to you on any given turn. Mirror Entity, one of the many changelings in this deck, has the unique ability of paying X to turn every creature you control into an X/X attacker. The other 17 creatures in the deck have a lot of synergy with the rest of the creature package, either drawing you cards, mana ramping, or providing nasty little tricks for you to play with. However, the three clone-type monsters don’t necessarily have to copy a scarecrow. Add in three “clone” creatures ( Quicksilver Gargantuan, Phantasmal Image, and Clone), the deck essentially has 16 scarecrows to play with. The number of scarecrows and changelings in the deck, 13 in total, mean that you will almost always have a “scarecrow” to throw out once Reaper King is in play. The creature list in this deck has two major recurring themes: artifacts and changelings. Having both on him would be ideal of course, but even without these artifacts in play, there are other ways for the deck to deal damage without your commander. Slapping on Lightning Greaves will protect him from spells, whereas either a Darksteel Plate equipped or a Darksteel Forge in play will protect him from destruction and board wipes. So naturally, your opponents will try and counter him or spot remove him off the field, leaving you grinding to a screeching halt. This is where some of the support spells and some of the utility creatures come into play. The more scarecrows (or scarecrow-like creatures) you can summon once he’s on the field means things will start exploding very quickly. When he gets summoned out, he immediately wants the party to begin. HARVEST TIME ( Reaper King Commander Deck) Harvest Time !Īs I have just mentioned, Reaper King is a very aggressive commander. That said, here is my take on the Reaper King deck. Harvest time is not always a pretty thing after all… There are times when you need to pull back and be conservative and it appears that you’re not doing anything in particular.Other times, you’re just pushing the plunger down over and over again, forcing your opponents to stop you somehow. Regardless of price, this deck plays well and requires a bit of subtlety to play. This is what the Great Pumpkin from Charlie Brown might have looked likeĪs with most of my decks, this one is pretty budget-friendly as far as Commander goes (the lands could be WAY better, but I made due with what I had). When the deck is not popping out scarecrows, then it’s drawing cards and looking for other ways to win by grabbing a big creature or comboing off. The deck’s legion of scarecrows, changelings and other big creatures gets this deck rolling and almost nothing is safe whenever a scarecrow comes into play (so much so that I actually had to promise not to destroy basic lands with my playgroup when using this deck). The Reaper King is a very aggressive commander in the sense that it is akin to having a plunger rigged to ignite explosives every time a scarecrow comes into play. Today I will share the second commander deck that I constructed, based around one of the most aggressive strategies available within Magic: the Gathering blowing the s*it out of EVERYTHING.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |